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Facets

Type:

Character:

File:

Ancestry:

Ancestral Trait:

Main:

XP:

Gold:

W:

Level:

Facade:

Facade Trait:

Sub:

COMBAT TRACKER

HP:

Crest:

ACC:

PD:

GRD:

Base:

Gain:

Total:

EVA:

MD:

WRD:

Strength:

Movement:

IVC:

Missing HP:

Agility:

Combat:

RES:

Missing Crest:

Intellect:

Full:

5:

IST:

witt:

Simple:

1:

INIT:

Luck:

Bonds:

Spirit Burm

[Transcend UNIQUE, Use before a check. Add up to three dice to your roll Then, after the check, roll the same number of dice you added, and consume Crest equal to the amount railed. You may Transcend each time you make a check. You may by influerice dice added with this effect, but if some othe other effect would cause you to reroll your check, you lose the added dice for the reroll [Vital Ignition) Unique. Use at any time. You are no longer downed, and you set your HP to be equal to your Strength. After, consume 2d6 of Crest. This effect may be used once per battle. [Concept Destruction]: Use On Damage Calculation. Roll 106. You gain Rank equal to the number rolled, You may use this effect each time you calculate damage. After, consume 206 of Crest.]

Innate Powers and Talents

Base:

Modifier:

Equip:

Current:

Accuracy:

Evasion:

Invocation:

Resistance:

Instinct:

PD:

MD:

Initiative:

HP:

Guard:

Ward:

Speed:

(▲ Ancestry Talents: Key Talents; Numbers Race/Style Talent) (Greyed-out boxes will be filled automatically. Do not edit them manually!)

Name

Spirit Barrier

Start:

Timing:

Range:

Target:

Combat Zone:

Cost:

Effect:

1/Combat, instantly equip items from your inventory and when you receive a coup de grace, you are taken out Instead of dying. Does not spend start timing.

Tags:

Spirit Burn

Free:

Refer:

Effects depend on the number of Bonds gained this episode

Acquire a basic (non- Expert) Ancestry Talent from your Ancestry:

Acquire a basic (non- Expert) Ancestry Talent from:

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